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TSR was a company that dominated the role-playing market during the 70's and 80's with Dungeons & Dragons. Their Indiana Jones role-playing series started right after Indiana Jones and the Temple of Doom in 1984. The source of the many adventures was the good old Marvel comic series The Further Adventures of Indiana Jones.
TSR also released a Minatures Box in 1984. The box contained 12 unpainted metal (pewter) 2.5 cm minatures of Indiana Jones, Marion, Sallah, Willie Scott, Short Round, Belloq, Toht, Mola Ram and a Thuggee Warrior.
To play the TSR role-playing adventures you need the basic set with the resource manual.

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The Adventures of Indiana Jones
RPG Basic Set
Publisher: Random House
Published: 1984

From Brazil to bangkok, from the Ark of the Covenant to the Temple of Doom, Indiana Jones and his companions blaze a trail of adventure and mystery! Now you can be part of the action too! Wether you play the part of Indy or one of his trusted friends, you'll be right in the middle of all the danger and excitement. You could be searching lost ruins for fabulous treasures, recovering stolen artifacts from foul Nazis, or racing through jungles to escape from hostile natives.
Can Indiana Jones survive? It's up to you!
The Adventure of Indiana Jones Game comes with these special features to bring your adventures to life: 3-D figures that you cut out and stand up to show walls, doors, traps, and characters... a 64-page rules booklet... an 8-page Evidence File, which features adventure clues... a World of Indiana Jones Map... and a Referee's Screen, which features tables and Adventure Backdrops.

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Indiana Jones and the Temple of Doom
Adventure Pack
Publisher: Random House
Published: 1984

When old Ravenwood told you that archaeology was a dirty business, he wasn't just talking about the digs. The dirty streets and alleys of Shanghai can put the salt of sweat on you just as fast as any rock hounding. The company on a dig tends to be quieter, too. In the city, you always have to watch your back.
You're Indiana Jones, an archaeologist and an adventurer. You've just returned from a difficult and dangerous expedition to find the lost graveyard of the Chinese emperors. But that's nothing to what you're about to experience when you discover the Temple of Doom! From Shanghai to India, from a Maharaja's palace to danger-filled caverns, you and your companions will brave unimaginable horrors and incredible dangers to find the terrible secret of the Temple of Doom!
This adventure pack contains Referee notes and player information to recreate the adventure of Indiana Jones and his companions. Included is a poster-size map of the adventure area illustrated with photographs from the film and an Evidence File with photos and other information for players.

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Raiders of the Lost Ark
Adventure Pack
Publisher: Random House
Published: 1984

The stakes are higher than ever before! The Nazis are closing in on the world's holiest artifact, and you've got to get it before it's too late. Can you reach the Ark before your archrival Belloq does? Can you escape before the foul Nazi Toht practices his deadly craft on you? Can you get a minute to breathe?
You make the choices and create the adventure in Indiana Jones's most dangerous mission: recovering the Lost Ark of the Covenant.

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Crystal Death
Adventure Pack
Publisher: Random House
Published: 1984

Bullets chip and spark as the machine gun empties into the wall behind Indiana Jones. Some monastery! These goons may wear monks robes, but that doesn't make them saints ba a long shot!
Indy rounds a corner at a dead run and slides to a halt. More monks with tommy guns! A beautiful stain glass window shines colored light into the hallway. It looks inviting so Indy takes a breath. One jump, he thinks, and it's all over... glass smashes around him... daylight covers him and he's falling from the French countryside to the steaming heart of Africa, Indy sets out on a fantastic adventure that tests his skills and the skills of those who guide him. The Crystal Death Adventure Module can be played as a standard group adventure or as a special duel where you pit all your gaming experience against the skill of your friends.

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The Golden Goddess
Adventure Pack
Publisher: Random House
Published: 1984

The Darkness is almost complete around Indiana Jones. Almost. Robed shadows lurk menacingly and they have the Idol, the Golden Goddess! Saad Hassim, owner of the biggest antiquities shop in Marrakesh, sure is getting lots of late business tonight! Indiana Jones, never slow to regain his own, springs into action!  How? From Marrakesh rooftops to New York City skyscrapers, Indy tries desperately to capture the Idol lost so long ago to that villain Belloq.  He does it under your direction alone.  Your skill in surmounting the dangers, your ability to survive the rigors of the chase, will determine if Dr, Jones comes away with the Idol or not at all.
The Golden Goddess Adventure Game can be played as a solo adventure with you as Indiana Jones against the mysterious forces arrayed against his quest for the Idol, or modified by a referee to be run as a group adventure.

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Nepal Nightmare
Adventure Pack
Publisher: Random House
Published: 1985

Terror grips the throat of Indiana Jones, as the frail bridge sways in the icy mountain wind! Where moments before only a blank snow-swept ledge stood, there now looms a monstrous dark figure, the ends of the bridge torn free in its claws. Indy's cold-numbed hands slip on the icy ropes.
Hard to believe that a simple telegram could have led to this. But then again, that telegram gave Marion hope that she might still find her father alive. And Indy knew he would have to join the search for Abner Ravenwood.
If ever there was a time for action, it is now! Indy struggles to reach the far side of the bridge, but too late! The shriek of the wind combines with the roar of the beast and with a violent shudder it fings the sundered bridge, Indy, and Marion into the yawning chasm! From the charming isle of Crete with it's legendary labyrinth, to the challenge of the snow-covered Himalayas, Indiana Jones and Marion face fantastic foes and seek fabled lands in search of Abner Ravenwood. Old foes and new conquests face the greatest adventurer.
The product features the colorful Adventure Fold-Up Deathtrap, to add suspense and excitement to your games. Also incuded is a full-size poster map of the adventure areas.

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The Fourth Nail
Adventure Pack
Publisher: Random House
Published: 1985

"The Fourth Nail?! Dios! What gypsy would not know of it? It was one of our number who stole it, was it not? The petty little thefts of all our people have been forgiven throughout the ages because of that one act so say we, the gypsies!"
"You seek it?! Oh, my friend, do not even hope for such a thing. The Phuri Dai would have me served to wild wolves to even speak of it! I fear that this will not stop you, Indy. Once you make up your mind, you follow it through to the end!"
"And speaking of the end, old friend ... who are those huge men behind you, all dressed up in these terrible black robes? Oh, Indy, how their swordblades gleam!"
The Fourth Nail--truth or legend? Indiana Jones will not stop until the facts are known. This adventure is for use with The Adventures of Indiana Jones role-playing game from TSR, Inc. and cannot be played without that game.
Featuring the Magic Viewer System and new 3D Adventer Fold-Up figures!

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Indiana Jones Judges Survival Pack
Judges Pack
Publisher: Random House
Published: 1985

Lost? Wandering? Having trouble finding your way? Then this is the product for you, the Judges Survival Pack! Add new heights of excitement to your gaming, more adventure to your play. Here are more villains! More vehicles and chases! Even a combat computer to speed play! Here are many new aids for all players and referees of The Adventures Of Indiana Jones Game.
This product features colourful Adventure Fold-Up vehicles for daring - featuring the truck, jeep, staff car and motorcycle from Raiders Of The Lost Ark. This in addition to new expansions to the chase rules including stunts and shortcuts as well as new flowcharts and hazard tables will fill your chase with spine tingling excitement.
Also included are a second referee screen with new weapons. vehicles and animals. A combat computer you assemble, to speed your adventures along.  Ruin maps and a random ruin generation system to create your own havens of antiquity. And much more!
This could mean the difference between a dull lifeless adventure and real survival!

The West End Games company produced the successful Star Wars role-playing games and started their Indiana Jones series in 1994.  The source of the many adventures were various Indy novels and also the Raiders of the Lost Ark and Indiana Jones and the Temple of Doom movies.
West End Games also released two Miniatures Packs in 1994. These two packs each contained three figures. Indy, a Student and a Reporter in the first Pack and Sallah, a Professor and a Spy in the second Pack.
To play the West End Games RPG adventures you need the box set with the MasterBook and the Indiana Jones Worldbook and later you could also use the D6 System rulebook.

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The World of Indiana Jones
RPG Basic Set
Publisher: West End Games
Published: 1994

Now you can travel to exotic lands, challenge ancient mysteries and brave dangers beyond imagining. Plunge into a world of treacherous spies, thrilling chases, arcane artifacts and nonstop excitement with the greatest hero of them all!
This book gives you everything you need to begin your adventuring career. Learn how to create a character, and the allies and enemies he's likely to encounter in his travels. Then get ready for the ride of your life with an Indy mini adventure!

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Indiana Jones and the Rising Sun
Adventure Pack
Publisher: West End Games
Published: 1994

Japan, the 1930's: a place of danger, mystery and adventure. Hidden temples house mysterious artifacts, ancient beliefs clash with modern culture and dark forces prepare to plunge the island nation into war. Travel to this strange and exotic land and learn its many secrets. Confront the power of the military delve into the puzzles of the priesthood and then enter the twilight world of the Japanese occult.
This book features tips of gamemastering in the World of Indiana Jones, the gamemaster screen, source material and adventure hooks for playing in Japan of the 30's and a short adventure. "Indiana Jones and the Masamune Blade".

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Raiders of the Lost Ark Sourcebook
Adventure Pack
Publisher: West End Games
Published: 1994

The first movie in the now-legendary Indiana Jones series finally has it's role-playing game companion. Journey from the jungles of Peru to the desert wastes of Egypt; investigate a hidden Nazi sub-base or search the dusty stacks of Marshall College's archaeological library and, all the while, dodge Nazi bullets, swing over deadly pit traps, and remember to keep your hat on!
This book supplies gamemasters and players with invaluable information concerning The World of Indiana Jones and chronicles the sites, events, and personalities featured in the movie. Background information, never before-revealed historical notes, and detailed maps accompany nearly every description or movie adaptation. Plus, all the statistics and game mechanics needed for use with The World of Indiana Jones role-playing game!
Also included in this supplement is a complete Indiana Jones solo adventure - an excellent introduction to the World of Indiana Jones for beginners and veteran role-players alike!

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Indiana Jones and the
Tomb of the Templars

Adventure Pack
Publisher: West End Games
Published: 1995

When the Knights Templar fled France in the 14th century, they took their treasure with them. A treasure so powerful, so deadly, so evil that it was locked away from the sight of mankind. Now a race has begun to find this mysterious treasure before it falls into the wrong hands.  But finding it will be the easy part. Surviving it is the problem.
And all of this is only the beginning -- this first adventure/source material collection for The World of Indiana Jones also contains Indiana Jones and the Druids' Curse and Indiana Jones and the Sword in the Stone. Three harrowing, action-packed adventures to satisfy your appetite for thrills!

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Indiana Jones and the Lands of Adventure Adventure Pack
Publisher: West End Games
Published: 1995

Adventure waits everywhere, especially when you're traveling with Indiana Jones. Visit Europe, the Middle East, South America and the Orient, stopping in exciting cities and mysterious places, and finding danger and drama all along the way.
This book invites you to travel the globe, and gives you the tools to do it. Loaded with sites, settings and adventure hooks, as well as generic locations you can incorporate into your campaign, characters shouldn't leave home without it.

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Indiana Jones and the Golden Vampires
Adventure Pack
Publisher: West End Games
Published: 1995

Watch the fog roll in over the bay. Take a stroll down busy Market Street. Explore the streets of Chinatown. Mingle with the many people on Fisherman's Wharf. See all of the sights that San Francisco has to offer in this book ... but be prepared to experience exciting adventures and solve puzzling mysteries along the way.
This book contains useful information for planning adventures in a new location - San Francisco. Not only is there an adventure inside that will introduce both the gamemaster and the players to this exciting city, but there are three more action-packed adventures as well that will provide even more excitement. So, if you're looking for a good place to base a campaign, look no further. San Francisco is your gateway to adventure!

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Indiana Jones and the
Temple of Doom Sourcebook

Adventure Pack
Publisher: West End Games
Published: 1996

Join famed archaeologist and adventurer Indiana Jones as he travels the Orient! Visit the decadent pleasure palaces of Shanghai, the mystical villages of India and the majestic castles of the independent Asian provinces. But beware for the forces of darkness have begun to spread across the land after a century of dormancy. The evil Kali worshippers and their Thuggee minions seek to bring the world under the control of their dark goddess, and they will stop at nothing once they gain possession of the Sankara Stones.
This book explores the sites, characters and events of the second movie in the legendary Indiana Jones series, providing never-before-revealed facts of Indy's Asian journey. Plus, two complete adventures bring characters right into the action, allowing gamemasters to easily incorporate the cultists, gangsters, and mysterious forces of the Orient into their campaign.

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Indiana Jones Adventures
Adventure Pack
Publisher: West End Games
Published: 1996

Deep in the heart of the dust-filled pyramid, in a room untouched by human hands for thousands of years, a group of brave adventurers seeks entrance to the main burial chamber. Hieroglyphics sprawl across the walls of the entryway, daring intruders to attempt to penetrate the tomb, promising severe retribution for those foolish enough to take the chance...
Indiana Jones Adventures brings this world of action, archaeology, and mysticism to life. Based on the simple yet flexible D6 System rules, the game thrusts you into the pulse-pounding excitement of the movies in no seconds flat! Herein you'll find all of the skills, equipment, and characters you need to run Indiana Jones scenarios. A solitaire adventure gets you into the game right away, and three multiplayer adventures provide enough material to play for hours.

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Indiana Jones Artifacts
Adventure Pack
Publisher: West End Games
Published: 1996

Archaeologists, historians, and treasure hunters have long sought the ancient artifacts of the world. But many who ventured too close to such treasures never returned from their quests, for they fell victim to dense jungles, the journal of one such archaeologist has been unearthed, and is secrets are revealed here for the first time.
Each artifact's entry contains its description, value, last known location, history, and powers. In addition, the gamemaster will find a list of parties currently seeking the artifact, rumors and legends concerning its whereabouts, and adventure ideas for integrating it into a campaign.
This book is an invaluable asset to any who dare to seek the great treasures of history. But be warned, for many who delve into the realms of the past never return...

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Indiana Jones and the
Sky Pirates and other Tales

Adventure Pack
Publisher: West End Games
Published: 1996

Deadly and mysterious flying discs hold the world in a grip of terror... The horn of a mythical beast casts a curse upon its owners an ancient prophecy comes true, bringing death in its wake. These are the perils at the heart of three Indiana Jones novels: Indiana Jones and the Sky Pirates, Indiana Jones and the Peril at Delphi and Indiana Jones and the Unicorn's Legacy and now you can relive the adventures. Between these covers you'll find all the characters from these stories, allies and enemies, ready to be dropping into your campaign, fascinating locations, new artifacts and adventure hooks. Also included are two full-length adventures and tips on panning novels and movies for role-playing gold.

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Indiana Jones
Magic & Mysticism: The Dark Continent

Adventure Pack
Publisher: West End Games
Published: 1997

Join Alan Mauberg's expedition to track down eminent anthropologist Dr. Adrian Braidthwaite, lost in darkness Africa while researching shamanistic and spiritual phenomena, Learn of mysterious magical and mystical forces, methods for shaping this energy to accomplish specific feats, and other secrets of the deep jungle that have yet to escape into the civilized world.
This book shows gamemasters and players how to bring magic into the world of Indiana Jones.
Unearth information on three distinct types of magic: shamanism, the art of calling and controlling spirits... witchcraft, powerful magic that comes at a price... and sorcery, using deadly forces to attack your enemies. Plus guidelines to create characters who can wield these dangerous powers! By the way, you might want to bring a weapon...

In the 1990's several short-lived Gaming Magazines published authorized additional stories for use with the West End Games Indiana Jones series.

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Temple of the Chachapoyan Warriors
Author: Douglas Niles
Publication: Polyhedron #19
Published: 1984

Polyhedron was a magazine which started out as the official publication of the RPGA (Role Playing Gamers Association) in 1981. The target audience was players of the Dungeons & Dragons roleplaying game. This issue includes a solitary scenario for the Adventures of Indiana Jones game and a review of the new TSR game.

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Indiana Jones and the Temple of Seth
Author: Bill Ohlmesdahl
Publication: Cryptych #7
Published: July 1994

Several months ago, Dr. Elliot Crane made a fantastic discovery in the desert, near the city of Memphis, a small city undisturbed for thousands of years and almost perfectly preserved by the shifting sands. Believing that this might prove to be the site of a hidden temple to an evil Egyptian god, Seth, he quickly brought in native workers from the surrounding area to evacuate the site.

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Tomb of Turases III
Author: Jolly R. Blackburn
Publication: Shadis #17
Published: January 1995

Sir Valin Bloodrose mapped the Tomb of Turases on a scroll before he died and sent it to the city. With the help of his warrior friend, Brim Rael, he intended to finally open Turases' sarcophagus. Doors were magically sealed by Turases' wife Shilsanas. The underground entrance was secured by a magically strengthened rope. An altar featured a marble structure containing water which emitted an eerie bluish glow.

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Legend of the Long Knife
Author: Fraser Cain
Publication: Adventures Unlimited #3
Published: Fall 1995

This adventure is set in the tropical islands of Hawaii in the pre-war years (1936-1939). It begins in San Francisco's Japanese community. Hawaiian legands tell of an encounter with a "yellow god" some 100 years before Captain Cook set foot on the islands. They say that during a terrible storm a floating palace appeared in the ocean near the island of Maui, but sank beneath the waves, leaving behind a yellow god with a Long Knife.

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Indiana Jones and the Wrath of Hecate
Author: Dan Verssen
Publication: Shadis #36
Published: May 1997

Indiana Jones and the Wrath of Hecate is an original solitaire boardgame based on a request by Steven Marsh, and printed with Lucasfilm and West End Games' "kind permission." It was written by Dan Verssen with Holly Verssen, Rob Vaux and Chris Dornaus. The game contains a detailed narrative interspersed with the several sequences of gameplay including the exploration of a tomb, a chase sequence, and a battle inside of a temple. In 1937, Indiana Jones travels to a tomb in Africa in search of a Ceremonial Dagger. Later Jones travels to a temple to stop the cultists from summoning Hecate.

 

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