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May 2006 -
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Fountain
of Youth fan game demo released! |
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Friday,
May 26, 2006 - Gilles
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The
much anticipated demo of Indiana
Jones and the Fountain of Youth
is finally available to download!
It's taken a group of talented Indiana
Jones fans over two years to release
but it's now ready and should give
you a tiny impression of just what
is to come in the future. Here follows
a word from the fan game developers:
The
original demo, which almost surfaced
in 2005 - had three programmers,
and all was lost when the lead programmer
disappeared without ever uploading
the game files for the team to continue
working from. After this, a new
programmer was recruited - and the
demo you will play today has been
entirely built from scratch by Jan
Simon - a keen programmer who has
worked extremely hard on pulling
our work together, using only the
compiled original version for reference
and adding every single bit of detail
back in himself.
Don't
let this fool you though - more
time means more ideas, new looks
and better gameplay. The team have
been able to implement things like
the fight engine which was only
really being conceived back in 2005.
However, Jan has made it possible
and in this demo you will get a
taster of some of the action sequences
in the game. Unlike the original
demo, this version features all
the correct dialogue written superbly
by Lorn Conner.
The
demo itself features an array of
features that will be included in
the full-game. Bear in mind, this
is just a demo & so a lot of
what we hope to include in the full
game to really bring the atmosphere
together - has been left out. The
demo features a separate storyline
to the full-game but includes some
structure that you can expect from
the full game - including cut-scenes,
inventory based puzzles, dialogue
puzzles & action sequences.
There's also over 25 minutes of
original music especially composed
for the demo, and over 15 unique
interactive rooms to explore - all
in beautiful 320x200 hand-drawn
artwork by Misja van Laatum.
Did
you know - we hope to release a
talkie version of the demo in the
near future! With your help, we
can get Doug Lee on board as the
voice of Indiana Jones! If you would
like to hear him as Indy again in
a brand new adventure, take a look
at the donations page on our Fountain
of Youth website.
It's
time to finally see what we've been
hiding all this time. You will find
all the information and downloads
you need on our demo
page - which also includes
technical information as there are
still a couple of known bugs floating
about in this version! (1.0).
Indiana
Jones and the Fountain of Youth
is a freeware point & click by
Screen 7, who are
in no way affiliated with LucasArts,
LucasFilm or George
Lucas.
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LucasArts
has released the Indy 2007 game
trailer! |
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Wednesday,
May 10, 2006 - Gilles
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LucasArts
has released the first teaser trailer
for their Indiana Jones 2007 next-generation
video game! It's a fun game trailer
made in the same style as those old
1930s' news flashes. Though the game
trailer reveals nothing about the
story, except that it is set in 1939.
The main purpose of this fun trailer
is to demonstrate the revolutionary
Euphoria technology
in action!
When
viewing the Indiana Jones
2007 game trailer and screenshots
you may notice a "Lao Che Cocktails"
neon sign in the background. Does
this mean villain Lao Che moved territories,
from Shanghai to San Francisco's Chinatown,
since his encounter with Dr. Jones
in the Temple of Doom?
It sure looks like that.
Click
here to view the Indiana
Jones 2007 game trailer online
at the LucasArts
site together with some extra game
info and screenshots.
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A
first look at the new Indiana Jones
2007 game! |
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Wednesday,
May 10, 2006 - Gilles
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IGN.com
is the first to publish an Indiana
Jones 2007 preview
including in-game screenshots. And
they look damn good! Here follow some
highlights:
But
first, a word on game basics. Or
rather, the fact Lucasarts
didn't really offer any. At this
point, they've engineered the technology
to make it run, and they've ironed
out the story. But there's little
in terms of specifics. And speaking
of story, it does in fact tie into
the upcoming movie. Developers said
George Lucas gave them a chunk of
the script for use in the game.
But in terms of how many missions
it'll have or exactly what kinds
of puzzles and obstacles to expect,
developers just aren't saying yet.
What they have said is that it will
include everything fans have come
to expect, including plenty of brawling,
lethal traps, artifacts and moments
of death-defying coolness...
As
such, developers have only finished
a small portion of the actual game.
As absurd as it sounds, though,
the technology behind the game is
what's truly exciting. And it's
so for a very simple reason: it
just hasn't been used before now.
But after watching a 40-minute demonstration,
it's abundantly clear it has the
potential to change the way you
play games. All of this may sound
like obscene hype. It may be. But
If Lucasarts winds up meeting its
goals and delivers exactly what
they want when Indiana Jones ships,
then it's not hype; it's simple
honesty...
Lucasarts
treated its guests to a live demonstration
to prove how advanced Euphoria
really is. The scene took place
in 1939, inside of San Francisco's
China Town. Indy appeared in the
middle of the screen, with three
enemies approaching from a nearby
ally. They cautiously walked up
and started throwing punches. Which,
at first, wasn't too exciting at
all. It looked great, like most
next-generation titles, but it didn't
seem innovative by any means.
Half an hour later, opinions had
shifted in a major way. Throughout
the entire demo, enemies reacted
differently to every attack. Every
time Indy grabbed someone and tossed
him through a window or door, he'd
react differently. And that's because
there isn't a single canned animation
in the entire game. Behavioral intelligence
dictates every gesture, punch, kick
and grapple...
Developers
then commented that ILM
(Industrial Light and Magic)
worked on all the game's lighting
at the same rendering farm as Pirates
of the Caribbean 2, Poseidon
and other high-profile flicks. Impressive,
to say the least. Add this to the
fact only 20% of the game is actually
finished, including special effects,
and there's plenty reason to get
excited...
By
the end of the demo, Lucasarts
had everyone in the room convinced:
it would deliver one of the first,
true next-generation experiences.
And it wouldn't be just a massive
jump in visual prowess, but the
logical next step in immersive technologies.
This stuff will help make games
play better. And that should be
more important than cramming 90,000
characters on screen at once.
These
few parts are not all the highlights
of the Indiana Jones 2007
preview!
If you really wanted me to add all
interesting parts, I could have just
posted the whole 3 page article here.
The whole preview
is just that exciting to read! So
be sure to check it out at IGN.com!
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Revolutionary
DMM technology for the new Indy
game
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Tuesday,
May 9, 2006 - Gilles
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LucasArts
has spread a separate Press
Release with more information
on the Pixelux Entertainment’s
Digital Molecular Matter
(DMM) technology
that will be used in the upcoming
Indiana Jones 2007
video game.
SAN
FRANCISCO, CA – May 8, 2006
– LucasArts
announced today that it has partnered
with Pixelux Entertainment
Inc. to include revolutionary
Digital Molecular Matter
(DMM) technology
into all internal titles currently
in development for next-generation
video game consoles. DMM
is exclusive to LucasArts
beginning with Indiana Jones®
2007 (working title) and
continuing with the next Star
Wars® experience. This
breakthrough in material physics
will bring an unprecedented level
of realism to next-gen projects
by making completely interactive
environments that react as they
would in real life. From crumbling
walls to shattering glass and even
swaying organic plant life, in-game
objects have material properties
that behave realistically all in
real time.
If
a structure exists – big or
small, dense or thin, floppy or
rigid – DMM
causes it to react in the same way
dictated by reality. For example,
unlike what you’d see in current-gen
games, wood doesn’t simply
break apart along a predetermined
seam every time – rather,
it splinters into countless pieces
from the exact point of impact,
also taking into account the amount
of sheer force exerted. The same
rules apply to any substance imaginable:
Rubber bends and snaps back into
place. Glass shatters. Crystal fractures.
Stone crumbles. Carbonite (yes,
the very alloy that encased Han
Solo) dents.
With
DMM in action,
a Jedi unleashes the Force like
never before. His violent Force
push hurtles a helpless stormtrooper
through a stone column, blasting
it apart. Moments later, the sudden
lack of support causes the building
to smash to the ground, piece by
piece. Meanwhile, a virtual Jabba
the Hutt presides over his court,
as rolls of gelatinous fat bounce
and jiggle thanks to a body composed
of DMM.
“Pixelux
has been a fantastic partner in
our effort to bring true next-generation
gameplay to these new consoles,”
said Peter Hirschmann, vice president
of product development at LucasArts.
“Digital
Molecular Matter
enables us to deliver game worlds
that feel truly dynamic and alive
– we can pack in dramatically
more gameplay per square foot than
was ever possible with earlier hardware
generations.”
“When
it comes to unlocking the potential
of DMM –
a technology that many engineers
believe is still 10 to 15 years
away – it’s hard to
beat opportunities like next-gen
Indiana Jones and Star Wars,”
said Vik Sohal, chief operating
officer at Pixelux.
“Partnering
with LucasArts
is the perfect way to introduce
DMM to the gaming
public.”
LucasArts
will demonstrate DMM
during a behind-closed-doors tech
demo set in a galaxy far, far away
on May 10-12 at the E3 Expo
in Los Angeles, CA.
Click
here to read the full press
release.
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LucasArts unveals exciting
new lineup for E3 2006! |
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Tuesday,
May 9, 2006 - Gilles
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With
a new edition of E3 starting
tomorrow, LucasArts
has send me their official games lineup
for E3 2006 Press
Release. This press release
also reveals new information on their
new Indiana Jones video game for 2007!
SAN
FRANCISCO, CA – May 8, 2006
– Hot off of its most successful
year in company history, LucasArts
today officially revealed its lineup
of titles on display at this year’s
Electronic Entertainment
Expo (E3),
May 10-12 in Los Angeles, CA. From
next-generation innovation in Indiana
Jones 2007 [working title] to highly
anticipated adventures in a galaxy
far, far away (LEGO Star
Wars II: The Original Trilogy
and Star Wars® Empire
at War™:
Forces of Corruption™)
and completely new intellectual
properties such as Thrillville™
and Traxion™,
LucasArts has something
for everyone at E3 2006.
The company will also showcase cutting-edge
next-generation technology, including
euphoria from NaturalMotion
Ltd. and Digital
Molecular Matter (DMM)
from Pixelux Entertainment
Inc.
“Last
year was far and away the greatest
of LucasArts’ nearly 25 years
as a company,” said
Jim Ward, president of LucasArts.
“At E3
2006, we look to show the
industry that 2005 was just a start
– we’re only growing
from there. With excellent games
anchored by story and character,
plus new intellectual properties
and never-before-seen next-generation
technology that will blow you away,
this company’s future has
never looked brighter.”
Indiana
Jones® 2007
(working title)
Indiana Jones returns in 2007 for
his most incredible interactive
expedition ever. Set in 1939, this
epic, original story – written
for the first time under the direction
of George Lucas – puts you
in the fedora of the legendary adventure
hero as he unravels the clues found
in ancient artifacts spanning the
globe. From San Francisco’s
Chinatown to the world’s most
sacred ground, Indy must use his
fists, whip and trusty revolver
to fight through ruthless opposition
and piece together a mystery of
biblical proportions. Indiana
Jones 2007 is LucasArts’
first internally developed project
for PlayStation®3
and Xbox 360™
video game and entertainment system
from Microsoft,
and it also represents the first
collaboration of talents and technology
between LucasArts
and Industrial Light &
Magic, two companies now
finally under one roof at the new
Letterman Digital Arts Center
in San Francisco’s Presidio
district.
Indiana
Jones 2007 debuts the revolutionary
new euphoria technology
from NaturalMotion,
which delivers never-before-seen
lifelike action and awareness to
every character in real time –
so you’ll never see the same
thing twice. For the first time
ever, euphoria
enables interactive characters to
move, act and even think like actual
human beings, adapting their behavior
on the fly and resulting in a different
payoff every single time. This next-gen
technology imbues Indy and his opponents
with unparalleled environmental
awareness and survival instincts.
They’ll stumble, then attempt
to maintain their balance; brace
themselves for falls, then get back
up; and reach for nearby ledges
when falling. Each action results
in an authentic, varied performance
every time.
Complementing
euphoria will be
Pixelux Entertainment’s
Digital Molecular Matter
(DMM) technology,
which brings a level of realism
to next-gen games never seen before
by making completely interactive
environments that react as they
would in real life. From crumbling
walls to shattering glass and even
swaying organic plant life, in-game
objects have material properties
that behave realistically all in
real time.
Indiana
Jones 2007 also features
completely interactive Hot
Set™ environments,
where every setting is open-ended
and completely destructible in a
way that only next-generation consoles
can deliver. Use your wits and daring
to make each spring-loaded environment
a weapon as you dispense of foes
in clever and unexpected ways. Also,
embark upon thrilling chase sequences
that remain true to the spirit established
in scenes such as Indy’s pursuit
of the motorcade in Raiders
of the Lost Ark, the mine-cart
scene in The Temple of Doom,
and the free-for-all aboard the
tank in The Last Crusade.
Face Indy off against a devious
longtime rival, reunite him with
old friends, and meet more of his
most trusted allies throughout the
world.
Click
here to read the full press
release and to find out about LucasArts'
completely new games Thrillville
and Traxion. |
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