In
May of last year it was
announced that LucasArts
began working on a new Indiana Jones
video game to be released in 2007.
What we know so far is that the new
game will be an original story - not
based on Indy IV
- and that it will be made with the
technology of the next-generation
consoles. But two new articles about
LucasArts appeared
online this week and both shed some
more light on the new Indy game project!
The
first is a story by The
New York Times about LucasArts'
leaders - Peter Hirschmann and Jim
Ward - and how they are going to bring
LucasArts back to
the absolute top 5 list of video game
developers. An interesting article
if you're a fan of the legendary game
company. And there's one piece that
is especially interesting for the
Indiana Jones fans:
Mr.
Hirschmann later demonstrated a
test game, shouting and jumping
each time a storm trooper tumbled
onscreen, the character barely catching
his fingers on the pixel ledge.
And he gleefully explained how researchers
had tracked down images of San Francisco
buildings from 1915 for the future
Indiana Jones game.
Will
we get to see a young Indiana Jones
visiting San Francisco in 1915? Very
interesting! Especially when you know
that 1915 is one of the few years
in Indiana
Jones' timeline that is completely
empty of any events!
The
second is an article
by IGN in which LucasArts
and NaturalMotion
use the new Indiana Jones game to
show how they define "next-generation".
The article is not about the game
graphics but about the innovative
way all characters in the game will
physically behave to their environments,
friends and foes during combat. Here
follow 2 excepts:
But
with its upcoming Indiana Jones
title, LucasArts
may be onto something. Utilizing
a run-time animation technology
called euphoria,
the game is poised to push the limits
of what was previously possible.
The company that developed the technology,
NaturalMotion,
has been working for years to hone
euphoria to accurately replicate
real-world physics such as strength,
weight, and momentum with in-game
character models. Whereas before,
all animations had to be pre-programmed,
euphoria allows for reactions and
behaviors to occur in real-time
-- allowing models to react realistically
to whatever situation might arise...
LucasArts
mentioned groups of several enemies
would be able to work together to
overcome obstacles and more effectively
attack you, leading to unique battles
every time. They said they were
hoping players would want to reload
areas over and over again solely
to see the different ways they could
take out foes and watch them work
together. In terms of specific examples,
it was said enemies could pass weapons
between each other and help each
other up and over obstacles.
Note:
the images and video fragments shown
in this
article are not from the new
Indiana Jones game but from NaturalMotion's
site, to give us readers a sense of
what they're talking about. And what
they are talking about sounds like
something extremely exciting!
A
big thanks to AJ and Nelson for the
article links! |